Posts Tagged ‘Adobe Flash’
Mac Owners: Chrome Bookmarks Now Usable
Mac Owners: Chrome Bookmarks Now Usable
Google Chrome is probably the best browser available, if speed and extensions are both important to you, and one major problem experienced by Mac users was just solved. The developer version of Chrome for Mac just released an update that allows users to manage bookmarks better than ever before. (If you’re reading this, you should use the developer version.)
Before today, bookmarks in Chrome for Mac were unbearable. Now they are a joy to click, drag around, delete and rename. The only remaining problem I see? Major issues with Adobe Flash. Is there anything else you wish was fixed in Chrome?

TiVo turns the DVR into a Flash-based app platform
TiVo turns the DVR into a Flash-based app platform
![]()
TiVo may have pioneered the home DVR market, but its leading position hasn’t helped it stave off competition from cable providers, who have offered bundled services that integrate with their broadcast offerings, and avoid the up-front investment in hardware. Tonight, the company has announced a revamped hardware and software combination that it hopes will help it regain some momentum. The new products feature greater integration with Internet content, increased interactivity, and better support for HDTVs, all run by an interface developed using Adobe Flash.
The new hardware comes in 320GB and 1TB capacities, and features cable card and coax inputs, plus a standard array of video outputs, along with support for a nice range of resolutions: 480i, 480p, 720p, 1080i, and 1080p. Both of the new units included optical audio out, but the Premier XL, in addition to the larger drive, is THX certified, and comes with software that enables fine-grained adjustment of the home theater experience. Ethernet, USB 2.0, and eSATA connectors allow communication with a wide range of additional devices (a wireless N adaptor will be sold separately).
Now Silverlight Does Augmented Reality Too
Now Silverlight Does Augmented Reality Too
Last year, the ARToolkit, a fundamental building block for creating augmented reality applications, was ported to Flash in the form of the FLARToolkit. This was a watershed moment for AR, as it became exponentially easier for Flash developers to create their own augmented reality experiences. Before then, AR had been a high-tech concept that experienced developers and companies had been experimenting with; by becoming more accessible to Flash developers, AR took off in popularity last year.
Now, in 2010, the ARToolkit has once again been ported, this time to Microsoft’s Silverlight platform. German .Net developer Rene Schulte recently released the SLARToolkit which will allow augmented reality applications to run in Silverlight.
“SLARToolkit is a flexible Augmented Reality library for Silverlight with the aim to make real time Augmented Reality applications with Silverlight as easy and fast as possible,” says Schulte. “It can be used with Silverlight’s Webcam API or with any other CaptureSource or a WriteableBitmap.”
The SLARToolkit supports detection of multiple markers, both from simple black and white, and custom markers, and is based on the Matrix3DEx Silverlight library. The port to Silverlight is another important step for augmented reality, and could lead to the further expansion of AR both on the desktop and on mobile devices running Windows Mobile.
Earlier this month we saw Adobe Flash and AIR gain support on the Android Mobile OS, and Flash on the iPhone has been a recurring rumor since the device was first released. AR may not be the biggest mobile market, or a killer feature for mobile phones, but with the expansion of the ARToolkit to Silverlight, and the Flash support on Android, it has taken a big step toward wider exposure to more users.
SLARToolkit – Silverlight Augmented Reality 3D projection sample from Rene Schulte on Vimeo.
Adobe: Flash 10.1 will require ’some enhancements to existing versions of Android’
Adobe: Flash 10.1 will require ’some enhancements to existing versions of Android’

Adobe, Google, and other members of the Open Screen Project are working together to make ensure the full Web experience can be delivered on largest possible number of devices. Support for full Flash Player 10.1 requires some enhancements to existing versions of Android. These enhancements are expected to be available as an upgrade to existing devices and for new devices starting in Q2 2010.
Adobe: Flash 10.1 will require ’some enhancements to existing versions of Android’ originally appeared on Engadget on Tue, 09 Feb 2010 20:08:00 EST. Please see our terms for use of feeds.
Apple excises the false Flash in its iPad promo video
Apple excises the false Flash in its iPad promo video
It’s not every day we get a nice, humble confession of fault from Apple, but it looks like the marketing department has seen the light on those overly optimistic web browsing mockups depicting Flash in “action” on the new Flash-free tablet device. Now the iPad promo video has been reworked to flaunt what we’re coming to know as the Blue Lego Block of Ambiguity[TM] in sections of sites that would traditionally be populated by highly stimulating Adobe Flash-based content. It’s not pretty, and it solves none of the other issues at hand with Apple’s continued avoidance of Flash on its iPhone OS, but at least it’s true.
Apple excises the false Flash in its iPad promo video originally appeared on Engadget on Sat, 30 Jan 2010 15:45:00 EST. Please see our terms for use of feeds.
Permalink
Mac Rumors |
Apple | Email this | Comments
Read the whole story…
Poll Technica: do you want Flash on the iPad?
Poll Technica: do you want Flash on the iPad?
Reactions around the Web to the lack of Flash support on the iPad are extremely polarized. The most common complaint is that Flash is necessary for a larger percentage of the Web to work properly. Popular video sites like Hulu, FunnyOrDie, and others are effectively shut out of the iPad browsing experience. This also includes many casual games, a majority of which are written and deployed online using Adobe Flash.
Of course, Apple has its own reasons for excluding Flash from the iPhone OS (which also runs on the iPad). Apple also offers its own alternatives—for which you’ll have to pay—but those aren’t always up to par with the unbridled selection you find online.
We’d like to know your position on the absence of Flash on the iPad. We realize that this is a random sampling and not authoritative, but we’re still interested in what you guys think about this issue. Our readers skew highly to the educated, high-income, IT, and otherwise professional market segment, and we know that many of you like to tinker with your gadgets or are software developers.
Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point
Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point
While Apple is being lamented here and there for not supporting Flash on its shiny new iPad – boy does Cupertino have a strong dislike for the platform – Adobe has already responded to the news on the official Flash Platform blog.
The blog post, unambiguously titled “Building iPad Applications with Flash”, is mostly just to remind people of the company’s Packager for iPhone product, which will enable developers to make Flash apps function on the iPhone / iPod Touch through a work-around whereby Flash apps can be easily converted into iPhone apps using Creative Suite 5 (CS5).
We’ve written before that this could turn 2010 into the year when approximately 2 million Flash developers could potentially start cooking up stuff for the iPhone en masse. You can now add the iPad to that, it seems.
The company notes:
We announced the Packager for iPhone at MAX 2009 which will allow Flash developers to create native iPhone applications and will be available in the upcoming version of Flash Pro CS5. This technology enables developers to create applications for the iPhone, iPod touch, and iPad (though applications will not initially take direct advantage of iPad’s new screen resolution). It is our intent to make it possible for Flash developers to build applications that can take advantage of the increased screen size and resolution of the iPad.
For that latter part, Adobe points to this article by Christian Cantrell, Product Manager and Application Developer on the AIR team. The article goes in depth about how developers can build apps using Flash with authoring with multiple screen sizes and resolutions in mind.
You won’t be able to fire up, say, Hulu through your browser on the iPhone or iPad any time soon, but Adobe appears determined to show the world that Flash has its place on Apple’s products one way or the other.
And it’s also sending a message to Flash developers that they can and should stick to the platform rather than look at other ways to join the App Store goldrush.
Salesforce And Adobe Partner To Offer Flash-Based Applications In The Cloud
Salesforce And Adobe Partner To Offer Flash-Based Applications In The Cloud

With all of its SaaS offerings, Salesforce.com is consistently integrating with other forms of cutting edge technologies, such as Twitter, Box.net, and more to offer clients more diverse and appealing options. Today, the company is partnering with Adobe to offer the “Adobe Flash Builder,” off of Force.com, Salesforce’s platform to build and deploy enterprise applications.
The new offering is meant to allow developers and IT departments to build cloud-based rich media applications off of Force.com. Developers can use Adobe Flash Builder for Force.com to extend or enhance existing Salesforce CRM implementations and custom-built Force.com applications, or build entirely new applications to meet business needs.
Within the new offering, Adobe’s Flash Builder lets users build these cloud-based internet application that can be deployed to end-users via the browser though Adobe’s Flash Player or to the desktop through Adobe AIR.
The builder lets developers interactive UI features easily, such as drag and drop technology. Developers can also add data visualization
such as charts and dashboards for better management and monitoring of applications. The new builder is also integrated with Adobe LiveCycle Data Services that lets clients automatically synchronize data between the Force.com database and an desktop-based Adobe AIR local data store, allowing developers to build apps that easily connect between the browser and the desktop. A screenshot of a application built with the Adobe Flash Builder is posted below.
Salesforce recently upgraded its Force.com platform by launching Force.com Sites, an application that lets companies build and run their applications for internal use as well as public use on Salesforce.com cloud computing platform. In terms of the enterprise, this is a big coup for Adobe’s Flash platform, which faces competition from Microsof’s Silverlight product.
Crunch Network: MobileCrunch Mobile Gadgets and Applications, Delivered Daily.




