Posts Tagged ‘Apple Iphone’
Analyst: Apple will sell 35m iPhones next year, with or without Verizon
Analyst: Apple will sell 35m iPhones next year, with or without Verizon
One of the questions that always seems to come up during our TUAW Talkcast and TUAW TV Live sessions is “When do you think Verizon Wireless is going to get the iPhone?” According to recent comments from Merrill Lynch analyst Scott Craig, the answer to that question is irrelevant to Apple.
Craig anticipates that Apple could sell 33 million iPhones in 2010, and that number would rise to 35 million in 2011 even without a second U.S. carrier. However, the upside to Apple in selecting a second U.S. carrier — possibly Verizon Wireless — is that the number of 2011 sales could rise to as high as 55 million.
Other Wall Street analysts believe that Apple’s decision to stick by AT&T for the iPad indicates a vote of confidence for the carrier, with analysts at Credit Suisse even going so far as to say that there’s a 75% chance that AT&T will keep iPhone exclusivity for another year.
While the analysts don’t seem to see a real downside risk for Apple, Credit Suisse recently downgraded Verizon from Outperform to Neutral based on the absence of the iPhone from their product line. It would definitely be in Verizon’s best interest to make an agreement with Apple to carry the iPhone; however, Apple is unlikely to make agreements with non-GSM carriers such as Verizon Wireless until they are well into a transition to the 4G LTE technology.
[via Cult of Mac]
TUAWAnalyst: Apple will sell 35m iPhones next year, with or without Verizon originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 06 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.
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AT&T plans for SXSW 2010
AT&T plans for SXSW 2010
Filed under: Gaming, Freeware, Internet, Apple, iPhone, sxsw
Happy March! The super hip and trendy South-by-Southwest music and tech festival is coming up this month, and like many tech conventions these days, AT&T is working on a plan to keep their network up and running as thousands of iPhones descend on Austin, Texas to send around voice, texts, and data.
GigaOM has a little insight into how they’re planning to do it this year, and if you’re interested in the nuts-and-bolts of keeping a cell phone network up and running (or at least trying to — this is AT&T, after all), it’s worth a read. They’re beefing up the cell towers in the city’s vicinity, setting up a whole new system around the convention center itself, and putting money into the backend as well, to try and increase bandwidth coming into the region. I don’t know if they’ve done anything like this before (I can’t really judge with Macworld — while my iPhone worked fine most of the time, I still only have a 1G, and I was using Sprint MiFi on my Macbook most of the time), but it sounds like a pretty comprehensive setup.
Of course, the other reason AT&T is pushing to get ready for SXSW is that the convention has become sort of an unofficial testing ground for the next big social apps. A few years ago, Twitter made its first big push around SXSW, and last year, Foursquare was the app to use (which has since spawned a brand new genre of app, the “check-in” network). So what’s going to be the app pushing data through the AT&T network this year? The buzz so far is around Twitter’s coming ad platform, though it’s hard to think that an ad platform could be a killer app. My money’s on some sort of location-based social game — while Foursquare has gaming elements, I think an app like MyTown could take the concept even farther, and we still haven’t really seen an actual GPS-based RPG or MMO break out. Even those of us who aren’t at SXSW this year will be paying attention to what people are doing on their iPhones there, because odds are good that the app that clicks with attendees there will be what we’re all playing with in a few months.
TUAWAT&T plans for SXSW 2010 originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 01 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
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iPhone SDK 3.2 Beta 3 available now
iPhone SDK 3.2 Beta 3 available now
Filed under: Apple, iPhone, SDK
The new beta version of the 3.2 SDK (beta 3, for those of you keeping track) is now available for download. The Apple developer site will likely be getting slammed over the next hour or two, so plan your downloads accordingly. The beta is available to all paid members of the iPhone developer program, with at least the $99/year membership. You will need your credentials to sign in and download the new SDK.
As usual, the new beta SDK is under NDA, so please go check out the details for yourself to get further information about the changes between this beta and the last. Good luck, and happy programming!
Update: 6PM Pacific. It’s baaaaaaaack.
Update: Here then gone? Readers report that Apple seems to have pulled Beta 3 for the moment and when I returned to Apple’s iPhone developer site, I saw the same. Watch this space. We’ll update as we find out more.
Update: This was not an accidental upload, per Michael Jurewitz, the Mac and IPhone Applications Frameworks and Developer Tools Evangelist:
TUAWiPhone SDK 3.2 Beta 3 available now originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 23 Feb 2010 21:05:00 EST. Please see our terms for use of feeds.
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Confirmed: Apple upped its App Store over-the-air download limits
Confirmed: Apple upped its App Store over-the-air download limits
Filed under: Apple, iPhone, App Store
Although Apple’s just-released iTunes Connect guide for App Store developers (version 5.3) reminds them that over-the-air downloads for app purchases are still limited to 10MB, users are reporting that Apple may have quietly changed this policy. As the screen shot here (sourced from Italian website AllMobileWorld) shows, the standard 10MB complaint appears to be updated to a 20MB limit.
This is, as yet, the first TUAW has heard (or, more literally, seen) of the matter, but the screen shot does not appear faked. Given that Apple updated the iTunes Connect material on Tuesday, this could have simply been an oversight in the developer documentation that does not reflect the new policy.
Have you seen this dialog? Does it say 10MB or 20MB for you? Let us know in the comments, and do mention which carrier you are using in case it is an European-only phenomenon.
Update: We have now confirmed the change with carriers in multiple countries. One report from Denmark indicates that users there remain at at 10MB limit.
Thanks, everyone who tipped us about this
TUAWConfirmed: Apple upped its App Store over-the-air download limits originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 18 Feb 2010 12:30:00 EST. Please see our terms for use of feeds.
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Motally Cooks Up Flexible APIs To Allow Publishers To Import And Export Analytics
Motally Cooks Up Flexible APIs To Allow Publishers To Import And Export Analytics

Analytics can be valuable if you are able to actually turn this data into content that you can understand and draw actionable insights from them. Generally this is done through analytics reporting systems, which will make sense of data and produce reports. Today, Motally, which provides user-action tracking services for the mobile web and apps, has released new flexible APIs that allow mobile publishers to import and export their mobile data and integrate Motally directly into other reporting systems.
Motally’s offering gives developers the ability to receive daily reports, web-based dynamic reports and user statistics such as unique users, page views, engagement time search keywords, average pages/visit, etc. The new API allows app developers and publishers to pull reports out of Motally and integrate them into their existing reporting systems like Omniture. In addition to export APIs, Motally’s new import APIs let developers upload data directly to Motally for processing. This could be useful for platform providers who want to send large quantities of data for analysis on behalf of their user base.
Motally, which recently launched an extension of their mobile analytics to include content developed on Apple’s iPad, support analytics for applications on the iPhone, Android, and BlackBerry platforms as well as the mobile web. Motally offers more advanced features that allows developers to troubleshoot and debug their products from anywhere in the world, without having to re-deploy apps and games to the Apple iPhone store. For a young startup, Motally has seen significant traction as a mobile analytics provider. Backed by renown investor Ron Conway, Motally’s clients include Twitter, Yelp, Fandango and Verizon.
Dev team releases PwnageTool 3.1.5 to jailbreak iPhone 3.1.3 firmware
Dev team releases PwnageTool 3.1.5 to jailbreak iPhone 3.1.3 firmware
Filed under: Hardware, iTunes, Apple, iPhone, SDK, Jailbreak/pwnage

Jailbreakers ahoy! Yesterday brought the release of the Dev Team’s pwnage tool for jailbreaking and unlocking iPhones equipped with the new 3.1.3 firmware. As usual, though, there are a few catches: first, if you don’t need to update to 3.1.3, the dev team says you shouldn’t bother anyway — it doesn’t do much that the old versions of the firmware doesn’t, so if you don’t need to upgrade, just leave your jailbreak as is.
3G and 3GS users especially should be leery of this one, since if a mistake is made, there’s a chance you could upgrade your firmware and then not be able to unlock it again. They also have all sorts of other warnings and exceptions on their blog post. As they say, don’t download and run those files without seriously thinking about what you’re doing with your iPhone.
If, after all of that thinking, you decide it is time to crack open your iPhone with the 3.1.3 firmware, the jailbreak will put together a custom 3.1.3 IPSW for you to restore back on to your iPhone — here’s a quick how-to to start with. Good luck, and be careful out there!
[via Engadget]
TUAWDev team releases PwnageTool 3.1.5 to jailbreak iPhone 3.1.3 firmware originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Feb 2010 14:30:00 EST. Please see our terms for use of feeds.
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Apple puts limits on location-based advertising in the App Store
Apple puts limits on location-based advertising in the App Store
Filed under: Software, Apple, iPhone
Apple’s excited about mobile advertising (and it certainly seems like they’re setting up a plan for local ads), but to devs, they say, “not so much.” Apparently they’ve sent out a message that says location services should only be used to provide “beneficial information,” not targeted advertising. Any apps that include ads targeted to where you and your iPhone are will be rejected posthaste, says Apple.
There’s a few things going on here — Mobile Entertainment wonders just what “beneficial information” means. Certainly apps like Foursquare and MyTown provide business information based on your iPhone’s location, and Foursquare especially is working on local deals with places that you’ve checked-in to — is that considered advertising?
And a few developers, including our friend Craig Hockenberry (MacNN messed up Chock’s name in their post) say that Apple wants location-based ads for themselves. Kind of a jerk move by Apple, but if that’s where the money is, I guess you can’t blame them.
TUAWApple puts limits on location-based advertising in the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 05 Feb 2010 15:00:00 EST. Please see our terms for use of feeds.
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Motally Brings Mobile Analytics To The iPad
Motally Brings Mobile Analytics To The iPad

Once the iPad SDK is released, many developers will be in a mad rush to create apps optimized for Apple’s tablet device. Already, developers are flocking to update their apps with the new iPhone SDK optimized for the iPad. But it’s not only the developers of games and apps who are participating in this gold rush. Motally, a startup that provides analytics on mobile devices, is launching the extension of their user-action tracking services for mobile web and apps to include content developed on Apple’s iPad. Their analytics will automatically work for iPhone apps accessed on the device with further support to be released specifically for the iPad SDK once it is available from Apple.
Motally’s offering allows developers to receive daily reports, web-based dynamic reports and user statistics such as unique users, page views, engagement time search keyworks, average pages/visit, etc. Currently using the iPhone SDK, Motally will support the iPad SDK once it rolls out.
Motally offers more advanced features that allows developers to troubleshoot and debug their products from anywhere in the world, without having to re-deploy apps and games to the Apple iPhone store. For a young startup, Motally has seen significant traction as a mobile analytics provider. Backed by renown investor Ron Conway, Motally’s clients include Twitter, Yelp, Fandango and Verizon.
