Posts Tagged ‘Clean Slate’

Microsoft confirms accuracy of old, pre-’reboot’ Windows Mobile 7 leaks

Microsoft confirms accuracy of old, pre-’reboot’ Windows Mobile 7 leaks

Remember those old, allegedly leaked Windows Mobile 7 screen shots from way back in 2008? You know — those ones that look absolutely nothing like the so-called Metro UI that Windows Phone 7 Series is actually using? Well, Microsoft’s Albert Shum — one of WP7S’ chief designers who we had the pleasure of meeting back at MWC — just confirmed the accuracy of those leaks in a session here at MIX10. Discussing the reboot of the WinMo 7 program that happened inside Microsoft about a year ago, Shum flashed a slide showing eight of those infamous shots featuring those crazy bottom-aligned battery and signal meters along with WinMo 6.x-ish ID oozing from every nook and cranny. Needless to say, a clean-slate approach was sorely needed, and that’s exactly where Metro ended up coming into play — but be honest: is there anyone out there that would’ve still preferred the old leak in a production device?

Microsoft confirms accuracy of old, pre-’reboot’ Windows Mobile 7 leaks originally appeared on Engadget on Mon, 15 Mar 2010 19:35:00 EST. Please see our terms for use of feeds.

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Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility

Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility

Microsoft is keen on unveiling the meat of its developer story around Windows Phone 7 Series at MIX10 in less than two weeks, but with GDC coming up next week, they’re figuring that now is a good time to start dropping hints — they’ll want to be capturing the collective imagination of the gaming industry, after all, what with that Xbox Live integration they’ve got going on. To that end, Charlie Kindel of WinPho’s developer experience team has outed a few key items at a reception in San Francisco this evening.

The major points are that Silverlight, XNA, and .NET will figure prominently into the developer story — not a surprise considering that Microsoft is heavily invested in both, gaming is central to the Windows Phone 7 Series story, XNA is a big deal on Zune HD already, and this all lines up with what we’d heard in the past. In fact, Kindel boldly proclaims that “If you are Silverlight or XNA developer today you’re gonna be really happy.” On the flipside, it’s a bit ironic considering that Silverlight spends much of its existence going head-to-head with Flash, and all indications are that we won’t see Flash support on 7 at initial availability (though it’s sounding like a lock post-launch).

One final note at today’s event is that Microsoft has now officially confirmed for the first time that 7 represents a clean break from Windows Mobile as we know it today; existing apps won’t be compatible. Though that’s likely to be a pain for existing owners with specialized apps who are looking to stay in the Microsoft ecosystem, Windows Phone 7 Series itself is a very different beast than the operating system it replaces — it feels different, seeks a different demographic, and symbolically represents a very important clean-slate departure for a company that had lost its way in the mobile space. The bright side for the 6.5 faithful, we suppose, is that Kindel closes by saying that they “will continue to work with our partners to deliver new devices based on Windows Mobile 6.5 and will support those products for many years to come” — a message Microsoft has been echoing recently.

We expect to hear much, much more on this at MIX — and we might hear a few more tidbits at GDC as well — but in the meantime, there’s a developer Q&A going down on Twitter around 9:00PM ET (check the #wp7dev tag) where we could get some details. Stay tuned.

Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility originally appeared on Engadget on Thu, 04 Mar 2010 20:30:00 EST. Please see our terms for use of feeds.

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iPhone worm author really goes to work

iPhone worm author really goes to work

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While you have to go to quite some lengths to be vulnerable to it, jailbroken iPhones have been under fire for susceptibility to a particular SSH-based type of worm that has seen a lot of press lately. One of the developers, Ashley Towns, who helped to get the “rick” rolling, as it were, has just announced his employment at an iPhone game firm.

Sophos is reporting that he’ll be taking up shop at mogeneration, the developer responsible for such hits as Xumii [iTunes link], a cross-social networking communication app, and Moo Shake! [iTunes link], a farm-based activity game for kids. It is an interesting turn of events given that mogeneration even reported on the topic of Ashley’s now-infamous rickrolling iPhone worm.

I personally think that there is a lot of potential for coders of malware to embark on legitimate careers as developers coding for good. However, I don’t favor the thought that malware developers are essentially getting ‘rewarded’ for their dangerous work. There is nothing from mogeneration to imply that Towns was hired based on the notoriety of his SSH-based worm, but I can’t help thinking that there are other, more talented iPhone developers who have stayed below the radar by not writing malware.

I want to know what you think. Should developers of intentionally malicious software be given a clean slate and a new life? Or perhaps should they be feeling the effects of the law’s very long arms?

[via Techmeme]

TUAWiPhone worm author really goes to work originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Nov 2009 15:00:00 EST. Please see our terms for use of feeds.

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