Posts Tagged ‘Resolutions’
Rumor mill says Nintendo DS2 might be headed for E3 unveiling
Rumor mill says Nintendo DS2 might be headed for E3 unveiling

Hot on the heels of the recent DSi XL appearance, rumors are swirling that Nintendo is preparing to announce a second version of the DS — the DS2, if you will — at E3 in June. Over on RPad they’re spilling the beans about the supposed device, including the fact that it’ll boast two larger, higher resolutions screens, an accelerometer, and it will also supposedly run on an NVIDIA Tegra chip. Finally, RPad is also reporting that they spoke with developers who say their games will be finished by the end of the year… leading us all to speculate the the unannounced successor could, possibly, be announced at E3, then available by the end of the year. Of course, this info’s all 100 percent unofficial, so take everything with a grain of salt, relax, and we’ll let you know as soon as we hear something more solid.
Rumor mill says Nintendo DS2 might be headed for E3 unveiling originally appeared on Engadget on Tue, 16 Mar 2010 10:41:00 EST. Please see our terms for use of feeds.
Permalink
Tech Radar |
Game Informer, RPad | Email this | Comments
Read the whole story…
TiVo turns the DVR into a Flash-based app platform
TiVo turns the DVR into a Flash-based app platform
![]()
TiVo may have pioneered the home DVR market, but its leading position hasn’t helped it stave off competition from cable providers, who have offered bundled services that integrate with their broadcast offerings, and avoid the up-front investment in hardware. Tonight, the company has announced a revamped hardware and software combination that it hopes will help it regain some momentum. The new products feature greater integration with Internet content, increased interactivity, and better support for HDTVs, all run by an interface developed using Adobe Flash.
The new hardware comes in 320GB and 1TB capacities, and features cable card and coax inputs, plus a standard array of video outputs, along with support for a nice range of resolutions: 480i, 480p, 720p, 1080i, and 1080p. Both of the new units included optical audio out, but the Premier XL, in addition to the larger drive, is THX certified, and comes with software that enables fine-grained adjustment of the home theater experience. Ethernet, USB 2.0, and eSATA connectors allow communication with a wide range of additional devices (a wireless N adaptor will be sold separately).
Watching movies on an iPad: What you see is what you get
Watching movies on an iPad: What you see is what you get

It turns out that 16×9 will give you big honking black bars at the top and bottom of your screen as you can see by the green bar in the image above, and anything above or below it will be displayed as black bars.
It gets worse, lots worse. Let’s say you’re playing a regular, non-widescreen movie which has an aspect ratio of 1.85:1. In that case anything above or below the blue area will be black bars.
Now we get to ribbon-vision. Most widescreen films, from Star Wars to the new Star Trek were filmed in 2:35:1. This and all other resolutions mentioned refer to how wide the screen is as compared to how high. So these films are 2:35 times wider than they are high, and result in a mere ribbon on the iPad screen. Without measuring, it seems to me that a full half of the screen in landscape mode will be filled with black bars.
One last kick in the pants. Having a resolution of 1024×768 pixels there is no way that you can display the gold standard of today’s high-definition of 1080p. There just aren’t enough pixels.
So iBooks make sense, but movie watching will be somewhat limited. People frequently say that they really can’t watch movies on an iPhone or iPod touch, since the resulting display is so small. The iPad will absolutely be better, but still at a trade-off.
Thanks to Blake Walters for creating the chart and tipping us off about this.
TUAWWatching movies on an iPad: What you see is what you get originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 27 Jan 2010 21:45:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Read the whole story…
Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point
Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point
While Apple is being lamented here and there for not supporting Flash on its shiny new iPad – boy does Cupertino have a strong dislike for the platform – Adobe has already responded to the news on the official Flash Platform blog.
The blog post, unambiguously titled “Building iPad Applications with Flash”, is mostly just to remind people of the company’s Packager for iPhone product, which will enable developers to make Flash apps function on the iPhone / iPod Touch through a work-around whereby Flash apps can be easily converted into iPhone apps using Creative Suite 5 (CS5).
We’ve written before that this could turn 2010 into the year when approximately 2 million Flash developers could potentially start cooking up stuff for the iPhone en masse. You can now add the iPad to that, it seems.
The company notes:
We announced the Packager for iPhone at MAX 2009 which will allow Flash developers to create native iPhone applications and will be available in the upcoming version of Flash Pro CS5. This technology enables developers to create applications for the iPhone, iPod touch, and iPad (though applications will not initially take direct advantage of iPad’s new screen resolution). It is our intent to make it possible for Flash developers to build applications that can take advantage of the increased screen size and resolution of the iPad.
For that latter part, Adobe points to this article by Christian Cantrell, Product Manager and Application Developer on the AIR team. The article goes in depth about how developers can build apps using Flash with authoring with multiple screen sizes and resolutions in mind.
You won’t be able to fire up, say, Hulu through your browser on the iPhone or iPad any time soon, but Adobe appears determined to show the world that Flash has its place on Apple’s products one way or the other.
And it’s also sending a message to Flash developers that they can and should stick to the platform rather than look at other ways to join the App Store goldrush.
Healthy Me: Another TUAW giveaway to help your New Year’s resolutions
Healthy Me: Another TUAW giveaway to help your New Year’s resolutions
Filed under: Software, iPhone, App Store
When you’re trying to live a more healthy lifestyle, it takes more than just watching your weight and exercising. Experts agree that you should eat a balanced diet, drink at least eight glasses of water per day, sleep well, and take nutritional supplements.
That’s the idea behind Healthy Me [US$0.99, iTunes Link] from developer Teddy Newell. Healthy Me features a simple and colorful interface for watching your weight approach your goal as well as tracking how many servings of the major food groups you’ve eaten, whether or not you exercised, and more.
Since it’s always nice to receive positive feedback when you’ve done something good for your body, Healthy Me gives you gold stars for achieving certain goals, as well as providing positive reinforcement through happy messages. The background of the app changes throughout the day, and there are even fun sound effects that play as you enter your daily info.
Newell has provided TUAW with 20 promo codes to give away, so you have a chance to win Healthy Me. The details follow:
- Open to legal US residents of the 50 United States and the District of Columbia who are 18 and older.
- To enter leave a comment telling us if you made a health-related New Year’s resolution and if so, what that resolution is.
- The comment must be left before Monday, January 4, 2009, 11:59PM Eastern Standard Time.
- You may enter only once.
- Twenty winners will be selected in a random drawing.
- Prizes: Promo Code for one copy of Healthy Me (Value: US$0.99)
- Click Here for complete Official Rules.
My next wish is for an app that I can just point my iPhone camera at to see how many calories I’m about to consume. Developers — get to work!
TUAWHealthy Me: Another TUAW giveaway to help your New Year’s resolutions originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 03 Jan 2010 17:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Read the whole story…
Android Developers: Here’s Some Sample Code & Tutorials
Android Developers: Here’s Some Sample Code & Tutorials
Ever since finding myself the happy owner of a Droid (+1 for early Christmas presents), I’ve found myself increasingly interested in the app market for Android-powered devices.
As has been noted in many iPhone/Droid sudden-death-round comparisons, the latter languishes in quality and quantity of available applications. Perhaps in an effort to increase Droid’s competitiveness in the market, the powers that be have created a new section of resources for Android developers. Let the games (and other apps) begin!
In the new Resources tab of the online Android SDK documentation, devs can now access technical articles, some pretty detailed tutorials, a breakdown of platform versions, common tasks, troubleshooting tips, a community across groups/IRC/Twitter channels and a library of code for sample apps – just what a mobile/smartphone dev would need to get started.
The list of sample code now includes:
- API Demos
- Bluetooth Chat
- Contact Manager
- Home
- JetBoy
- Lunar Lander
- Multiple Resolutions
- Note Pad
- Searchable Dictionary
- Snake
- Soft Keyboard
- Wiktionary
- Wiktionary (Simplified)
The Android dev team has also taken their most popular developer blog posts and turned them into a series of technical articles ranging in scope from backward compatibility issues and future-proofing apps to layout tricks and text-to-speech uses.
Currently, around 10,000 applications exist in the Android Market as compared to the (roughly) eleventy bajillion apps in the Apple App Store. Hopefully, these resources will help this open-source mobile development platform take off, allowing Android’s available applications to become a selling point for Android-powered devices rather than a point ceded to Apple in the smartphone wars.
Direct Insight debuts SODIMM-sized, ARM-based computer-on-a-module
Direct Insight debuts SODIMM-sized, ARM-based computer-on-a-module
Well, it may not exactly be the computer everyone’s been pining for, but those that have dreamed of an ARM Cortex-A8-based computer on a SODIMM module now finally one to call their own. That comes in the form of Direct Insight’s new TRITON-TX51, which outdoes the Nokia N900 with an 800GHz Cortex-A8 processor, along with Freescale’s i.MX515 system-on-a-chip, 128MB DDR400 RAM, 128MB of NAND flash, and a touchscreen controller that can drive screens at resolutions up to 1,280 x 768. You’ll also get some other things nice to have on a computer like a 10/100 ethernet controller and a USB 2.0 interface, and even a reasonably capable PowerVR graphics engine that can do OpenGL ES 2.0 and hardware 720p decoding for MPEG-4/H264 video. Look for this one to land sometime next month for €150 (or just over $220).
Direct Insight debuts SODIMM-sized, ARM-based computer-on-a-module originally appeared on Engadget on Sat, 05 Dec 2009 12:21:00 EST. Please see our terms for use of feeds.
Permalink
SlashGear |
Linux for Devices | Email this | Comments
Read the whole story…
Sewell’s DisplayLink-enabled USB-to-DVI / VGA / HDMI adapter does 2,048 x 1,152
Sewell’s DisplayLink-enabled USB-to-DVI / VGA / HDMI adapter does 2,048 x 1,152
It’s been a hot minute since we’ve seen a totally useful display adapter from Sewell, but the outfit’s latest is certainly worth a gander if you’ve been yearning to push high-def signals through USB. The Minideck USB-to-DVI / VGA / HDMI (video only) adapter utilizes the DisplayLink DL-195 chip, which provides support for resolutions as high 2,048 x 1,152, so 1080p and 1,920 x 1,200 LCD monitors are well taken care of. Best of all, this thing doesn’t require a Core i7 rig to operate, so your 5 year old corporate laptop should be plenty to handle the rigors of powering a 24-inch LCD via a dusty old USB socket. It’s all yours right now for $99.95.
Sewell’s DisplayLink-enabled USB-to-DVI / VGA / HDMI adapter does 2,048 x 1,152 originally appeared on Engadget on Sun, 22 Nov 2009 02:20:00 EST. Please see our terms for use of feeds.
Permalink |
Sewell Direct | Email this | Comments
Read the whole story…
