Posts Tagged ‘Rope’

Cartoon: Head Count

Cartoon: Head Count

A few weeks ago, I spoke to someone who had finally reached the end of her rope with an obdurate boss. Having suggested a series of social media initiatives, only to see them wither on the vine as he refused to either push them forward or cancel them, she was ready to move on – not just to another job, but a whole different organization. (Possibly the mob. She has recently dreamed up some innovations on the homicide front that she’s eager to try.)

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One of the reasons social media can be so challenging is that it often challenges hierarchies… and people at the top of those hierarchies have grown comfortable there. Some see the potential advantages of an engaging, open online presence, but others feel threatened and vulnerable. They have a wide range of hostile responses at their disposal: from the passive-aggressive (my friend’s boss) to the outright belligerent (see below).

What’s your experience? Have you found yourself inadvertently threatening the powers that be?

More Noise to Signal.

Discuss



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Exclusive from 360iDev: OpenFeint 2.1 released, over 200 games in App Store

Exclusive from 360iDev: OpenFeint 2.1 released, over 200 games in App Store

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This afternoon I had the opportunity to talk to Jason Citron and Eros Resmini of Aurora Feint, the company behind the OpenFeint social gaming platform. At 360iDev, Aurora Feint announced the availability of OpenFeint 2.1 to the developers on hand, as well as touting that over 200 active games using OpenFeint are now on sale in the App Store.

Citron noted that there are about 500 indie developers, like those in attendance at 360iDev in Denver this week, who are working on other gaming titles using the OpenFeint platform. OpenFeint 2.1 is available immediately for download at www.openfeint.com, and information on the open and free business model for the platform is on the site as well.

OpenFeint is being used in some of the top games in the App Store right now, including geoDefense Swarm (which debuted at #2 when it launched), Rope ‘n Fly 2 (currently in the top 50), and Apple featured games Unify and Above & Beyond. The platform provides a way for developers to add social gaming elements to their work without reinventing the wheel, as standard APIs are used instead.

TUAW will have more news from 360iDev tomorrow, so stay tuned!

TUAWExclusive from 360iDev: OpenFeint 2.1 released, over 200 games in App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 29 Sep 2009 19:30:00 EST. Please see our terms for use of feeds.

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