Posts Tagged ‘Time Image’
AMD to finally take on netbook space with new Fusion chip… next year
AMD to finally take on netbook space with new Fusion chip… next year

We’ve always said AMD should go after the gaping hole between netbooks and thin-and-lights by releasing a low-power platform with solid graphics abilities, and it looks like the company’s finally coming around — AMD’s John Taylor just told us that the chipmaker will be releasing a netbook-class Fusion CPU / GPU hybrid codenamed “Ontario” with integrated DX11 graphics sometime next year. If Ontario sounds familiar, it’s because we’ve seen it leaked in the past — it’s a part of the “Brazos” platform built around the low-power Bobcat core. Of course, AMD has been promising Fusion chips of all stripes for years now without a single shipping part, so saying that a Fusion chip will get it into the netbook game in 2011 is mildly amusing — while AMD’s definitely turned things around, it’s still incredibly late to the low-end party, and Intel’s solidly beaten it to the hybrid CPU / GPU punch with the Core 2010 and Pine Trail Atom chips. Add in the fact that NVIDIA’s Optimus-based Ion 2 chipset seemingly offers the extended battery life of Atom with the performance of a discrete GPU, and we’d say the market niche Ontario is designed to fill may not actually be so niche when it finally arrives. We’ll see what happens — a year is a long, long time.
[Image via OCWorkbench]
AMD to finally take on netbook space with new Fusion chip… next year originally appeared on Engadget on Thu, 11 Mar 2010 21:06:00 EST. Please see our terms for use of feeds.
Devs Hack iPhone API for True Augmented Reality
Devs Hack iPhone API for True Augmented Reality
An international team of computer scientists has created software that lets anyone perform on-the-fly analysis of live streaming video on the iPhone. Used alongside existing methods of displaying data on top of the camera’s view, this new functionality signals a fundamental change in the kinds of Augmented Reality (AR) that iPhone developers can create. Existing AR apps, like Yelp, Layar, Wikitude and others display data on top of a camera’s view but don’t actually analyze what the camera sees. This new development changes that.
The iPhone has a private API for analysis of live-streaming video but developers’ requests that it be made accessible haven’t been granted by Apple. The new software opening up access to that API was made freely available to anyone this morning by the team that built it.
The Visual Media Lab at Ben Gurion University in collaboration with HIT Lab NZ wrote the code in question and unveiled it along with video demonstrations at the AR-specialist blog Games Alfresco today. The unveiling comes just days before the International Symposium on Mixed and Augmented Reality in Orlando, Florida.
In a demonstration video the team showed how software built on top of the now-exposed API could look at a 2D image drawn on paper and render the image in 3D. Then the 3D rendering is subjected to a physics simulation.
This is of course just one use-case. Video AR-enabled software could do almost anything in direct response to the actual images seen through the iPhone’s camera view, in real time. Image processing locally will be easier and faster than comparison with a large number of related images, something that would likely require some connection to the cloud, but these are early days.
GamesAlfresco author Ori Inbar calls this the dawn of an era of “user-generated Augmented Reality.”
For the first time ever, the core code necessary for real augmented reality (”real” here means precise alignment of graphics overlaid on real life objects) on iPhone 3.0 is available to the public
How will Apple respond? That’s a big question; the company has had an ambivalent relationship with the emerging field of Augmented Reality so far and exercises infamously obtuse control over applications distributed through its app store.
For now the code is being distributed for its creators by Ori Inbar, whose email address to request it is available at the conclusion of his coverage on GamesAlfresco.
The possibilities here are huge. While location-based AR is clumsy at best so far, due to the imprecise nature of GPS and mapping data, these kinds of object-centric AR tied to the actual viewed world open up a whole new world of potential developments. Let’s see what you’ve got, AR devs of the world!