Posts Tagged ‘Video Players’

AIR For Android, And Adobe’s Plan To Deliver Apps Across All Mobile Devices

AIR For Android, And Adobe’s Plan To Deliver Apps Across All Mobile Devices

The bane of all mobile app developers is the need to rewrite the same app over and over again for different devices: the iPhone, Android, Blackberry, Palm Pre, Nokia, Windows Mobile. Adobe is positioning its Flash platform (which includes the Flash player, AIR, developer tools, and media servers) as the write-once, deploy-anywhere solution for both the mobile Web and apps. Today at the Mobile World Congress in Barcelona, Spain, it will announce plans to bring Adobe AIR to mobile devices, starting with Android and Blackberry phones.

AIR is currently used to create desktop applications, but it will soon be used to create Android and Blackberry apps as well. These mobile AIR apps will be able store data locally on the phone, access other data on the phones such as photos, and be distributed as regular apps in the Android and Blackberry app stores. Not only that, but the same apps created with Flash developer tools will be exportable as iPhone apps. Adobe wants developers to create their apps using its developer tools and then output them as AIR apps for Android and Blackberry phones, native iPhone apps, or Flash apps on the Web.

With the upcoming Flash 10.1 player—which Adobe is publicly saying will come out in the first half of the year via an over-the-air update, and privately telling developers to expect by the end of April—it will extend the Flash runtime to mobile browsers. The Flash 10.1 player will run consistently across both the desktop and many mobile browsers (except the iPhone). No more Flash Lite (except for Windows Mobile, which initially won’t support Flash 10.1 but is working on a mobile browser plug-in).

Flash 10.1 will be great for mobile video. Brightcove, for instance, is announcing support of Flash 10.1 in its video players, which makes possible all sorts of custom video player skins, advertising, analytics, and other features such as share buttons for Facebook and Twitter. (See this video to see how Flash 10.1 will look in a Brightcove player on an Android phone).

Of course, the face-off with Apple continues over Flash on the iPhone, even though last December, 7 million iPhone users attempted to download the Flash player from adobe.com through their mobile browsers, up from 3 million requests in July, 2009. Apple might eventually have to cave if Flash becomes a standard feature of all other smartphones. Adobe execs cite numbers by Strategy Analytics which estimate more than half of all smartphones will support Flash by 2012 (click chart at right to enlarge).

Flash in mobile browsers seems like an inevitability. But whether apps built for Flash will be able to compete as standalone mobile apps outside the browser is still up in the AIR.



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YouTube Begins to Support HTML5

YouTube Begins to Support HTML5

YouTube just announced that it will begin supporting HTML5 video players this evening across many of the videos on the site. The feature isn’t live yet but is expected to be within the next hour or two. If this test goes live site-wide, it will be a good thing for the web.

An HTML5 video player will allow videos to be viewed without Adobe’s Flashplayer plug-in, videos will load faster and developers will be able to build all kinds of other intriguing features into a media delivery scheme based on the next version of HTML.
For now users will need to sign-up the HTML5 preview on Test Tube and they’ll need to be using either Chrome, Safari or the Chrome frame in IE.

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The biggest benefit of HTML5 support is that it frees users from the need to use proprietary plug-ins like Flash player or Microsoft’s Silverlight by using a simple bit of code to render video. (Note this caveat regarding the lack of codec consensus, however.) If you’ve used Google’s Chrome much, you’ve probably seen how often Flash player crashes in that browser. Firefox doesn’t deal with Flash well, either.

HTML5 is being edited by Ian Hickson of Google and David Hyatt of Apple. Expect to see Google and Apple support this new standard all the more in the future so that those companies and others can build a web that looks more like Gmail on an iPhone than it does like a Flash landing page from the last decade.

For more details, see these 3 great HTML5 demonstration videos we highlighted previously.

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Roku adds 10 new free content channels for its set-top video players

Roku adds 10 new free content channels for its set-top video players

roku channelsRoku offers a trio of set-top boxes that can download movies and TV shows from the web and show them on your TV. Now the company is adding 10 new free content channels to its service.

You can use a Roku box with a Netflix subscription or the Amazon Video on Demand service to watch movies or TV shows on your TV. You connect a Roku box to both your TV and the web. Then you can cruise through the Netflix catalog and watch movies instantly as they stream via Wi-Fi or Ethernet to your TV set.

Now Saratoga, Calif.-based Roku is adding access to these sites: Blip.tv, Facebook Photos, Flickr, FrameChannel, Mediafly, MobileTribe, Motionbox, Pandora, Revision3 and TWiT. The sites cover everything from Internet audio to video podcasts to professional web content and photo sharing. You can access all of the sites on the TV using the Roku Channel Store. The aim is the give consumers more choice and control over their Roku player experience, said Anthony Wood, chief executive and founder of Roku.

Roku has opened up its channel store to developers who can add their own content channels in the future. Consumers can access the store by creating a Roku account, which lets them manage their channels and personalize their entertainment options. Roku customers can add or delete channels as they wish, and they can browse through new channels as developers create them.

Roku’s three players are the Roku SD, the Roku HD, and the Roku HD-XR. All are compatible with the Roku Channel Store. The store will be delivered to all existing Roku customers in the next two weeks. The company, founded in 2002, launched its first box in May 2008 and updated the models in October. The Roku SD sells for $80.

Roku has 50 employees. It competes with Apple TV, Vudu, Tivo, and connected Blu-ray movie players, not to mention cable TV services. The company’s investors include Wood, Netflix and Menlo Ventures. The company says it has sold hundreds of thousands of units.



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Sunday Giveaway: A Movie Wedge For You, A Movie Wedge For Me!

Sunday Giveaway: A Movie Wedge For You, A Movie Wedge For Me!

If you ever sit next to me on a plane you will notice that I have a small ritual that I prepare every time I reach cruising altitude. I begin by pulling out my iPod touch and then my Movie Wedge. The Movie Wedge is a little bean bag with a lip for holding up MP3 and video players. That’s it. It’s amazingly great.

We talked about the Movie Wedge a while back and we’re happy to report that they’ve decided to give us 10 to give away to all and sundry.



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Brightcove 4 Adds Support For The iPhone, Facebook, Live Video, And More

Brightcove 4 Adds Support For The iPhone, Facebook, Live Video, And More

It’s been about a year since Brightcove released the last upgrade to its professional online video platform with Brightcove 3. On Monday, it’s going to release Brightcove 4, and it’s a massive upgrade.

Brightcove 4 now supports a native video player on the iPhone, in Facebook, and live video streaming on the Web. It’s got Twitter integration for sharing videos, faster-loading video players, the ability to switch between Flash streaming and HTTP, adaptive streaming based on a user’s device and bandwidth, behind-the-firewall video delivery, support for most major ad servers, better analytics, and a new, cheaper, entry-level subscription service called Brightcove Express.

The biggest new feature is the iPhone player. Instead of clicking off into the Quicktime player, Brightcove uses the Quicktime APIs to render the player within an app. Developers are going to love this because they can skin the player any way they want, tie it into the same ads served through a publisher’s Brightcove player on the Web, add email and Twitter sharing, and Coverflow-style browsing.

The Facebook integration will also be popular. Brightcove 4 offers a template which allows for Facebook Connect logins with realtime comments which appear in each commenter’s Facebook stream. Brightcove videos shared on Facebook will also be playable within the stream, just like YouTube videos.

Brightcove 4 will also support live video streams for the first time. Live videos of events can be scheduled, archived, mixed with on-demand videos, and tied into the same advertising backend. If a publisher has a huge event and would rather use their own CDN, they can do that as well. Why now? “We waited until there was sufficient market demand,” says CEO Jeremy Allaire. Yet more evidence that live video on the Web may be finding its legs.

So far Brightcove is mostly used by media companies and professional video publishers who can afford to pay at least $500 a month for the service. But with this release, Brightcove is also trying to broaden its appeal with service plans which now begin at $99 a month. It’s still not a consumer platform, and probably never will be. But for professional Web video publishers and companies with video marketing budgets, the new entry point should help to expand Brightcove’s market.

I am not sure why Brightcove holds all of this good stuff back until they can package it in a new, numbered release, since it is a Web-based service, which could just as easily upgrade on a rolling basis. But doing it all at once like this does highlight all the changes to the code-base, and shows why Brightcove is considered the leading Web video platform for professional use. Brightcove boast 800 customers which use its players across 2,500 different Web sites. Collectively, they reach 135 million unique viewers per month, according to Allaire.

He won’t disclose exact revenues other than to say that it is in the “tens of millions” of dollars a year, and growing at a 50 percent annual rate. But he does say that the company, which has raised a total of $91 million in venture capital, isn’t burning any more cash. “During the first half of this year we were profitable and cash flow positive,” he says. Like everyone else, Brightcove cut back on expenses last year, and even went through layoffs of 13 percent of its workforce. The fourth quarter was the low point, but demand started picking up again at the beginning of the year, especially from branded goods companies, marketing departments, and even manufacturers looking to add video to their sites. Last quarter, Allaire hired 30 people, and currently employs 180. Next quarter he is looking to hire 30 more.

Crunch Network: MobileCrunch Mobile Gadgets and Applications, Delivered Daily.



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Music biz still in need of "radical overhaul" to thrive

Music biz still in need of "radical overhaul" to thrive

companion photo for Music biz still in need of "radical overhaul" to thrive

The music industry needs a “radical overhaul” to its products if it wants to revive sales, and that overhaul revolves around actually catering to consumer needs. That’s the argument in a new report from market research firm Forrester, which says that the music business needs to give up being obsessed with itself in favor of letting users create their own music experiences with ease. This goes far beyond offering mere albums for purchase—Forrester suggests users be allowed to completely customize and share their music in an extremely open, platform-agnostic manner.

First and foremost, the firm says consumers have the “right” to a unique music experience. This means that they should be able to completely customize what they’re looking at and listening to by having lyrics, on-demand live footage, photos, live chat with other fans, expandable music/video players, and more right at their fingertips. Imagine the recently introduced iTunes LP, but with much more content to choose from and fully customizable.

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