Posts Tagged ‘Virtual Reality’

Virtusphere’s virtual reality hamster ball put to the test

Virtusphere’s virtual reality hamster ball put to the test

For eons we’ve wondered what it would be like to walk around in a bona fide Virtusphere, and at GDC last week we finally got our chance. The large plastic cage can turn and roll in any direction, and once replete with a wireless head-mounted display and fake gun, we were ready to take on some polygonal alien baddies. Getting into the cage is surprisingly easy, but unfortunately once we had a screen strapped to our head our well-honed sense of balance was right out the window, and we found ourselves staggering around a bit as we got used to the motion of the cage. The real military versions have a motion sensing gun controller, but we had to do all our aiming with our head, which didn’t help. After a minute or so we got used to the “momentum” involved in moving the cage, which felt pretty great, but we’d say our favorite part about the experience was just being able to turn in place to confront baddies — there’s something about a few well placed steps that really blows away a left or right tug on our 360 controller’s analog stick. At the end of the day the sheer size, cost, and ultra-dated graphics has us hardly pining for one of these in our living rooms, but with a bit more work on the gaming end (and a working gun pointer) we could see this as the arcade experience to beat. Check out a video of our harrowing experience (from outside and inside) after the break.

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Virtusphere’s virtual reality hamster ball put to the test originally appeared on Engadget on Fri, 19 Mar 2010 13:26:00 EST. Please see our terms for use of feeds.

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Mice run through Quake, Princeton neuroscientists scan their brains for traces of evil (video)

Mice run through Quake, Princeton neuroscientists scan their brains for traces of evil (video)

Want to know just how prevalent technology has become in our lives? Now even lab mice get Quake-derived virtual reality playgrounds to navigate instead of their old school wooden mazes. In all honesty, this appears a significant and praiseworthy advancement, as the Princeton team have succeeded in mapping brain activity right down to the cellular level, with real-time tracking of single neurons now possible. The Orwellian-looking setup above is necessary in order to keep the mouse’s head immobile, and thus capable of being studied, while the animal moves around and its brain performs motion-related tasks. Go past the break to see a schematic of the scanner and a quite unmissable video of it in action.

[Via Switched]

Continue reading Mice run through Quake, Princeton neuroscientists scan their brains for traces of evil (video)

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Mice run through Quake, Princeton neuroscientists scan their brains for traces of evil (video) originally appeared on Engadget on Thu, 15 Oct 2009 08:54:00 EST. Please see our terms for use of feeds.

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The love child of Skynet and Clippy? Intel inside your TV

The love child of Skynet and Clippy? Intel inside your TV

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The most prominent theme at this last weeks Intel Developer Forum was Intel’s push into the consumer electronics space, a push that starts in earnest at 32nm with products aimed at televisions, set-top boxes, and mobiles. In fact, a whole day of the conference was dedicated to Intel’s thinking on “convergence,” a trend that’s up there with “virtual reality” and micropayments in the pantheon of Next Big Things that never actually materialized. Intel is, of course, well aware that “convergence” is a punchline, so the company has taken pains to specify that they’re talking about a “new convergence,” despite the fact that it’s still essentially about hooking a PC up to your TV.

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